toRotMat
This function converts a normalized quaternion into its corresponding 3x3 rotation matrix. The quaternion must be a 4-element vector.
Syntax
Calling Pattern
mr.aux.quat.toRotMat(...)
Parameters
Required Parameters
| Name |
Type |
Description |
Example |
Units |
q |
double |
A 4-element vector representing a normalized quaternion [q1, q2, q3, q4]. |
[0.707, 0, 0, 0.707] |
|
Returns
| Output |
Type |
Description |
r |
double |
A 3x3 rotation matrix corresponding to the input quaternion. |
Examples
r = mr.aux.quat.toRotMat([0.707, 0, 0, 0.707]);